Ass Hat
Home
News
Events
Bands
Labels
Venues
Pics
MP3s
Radio Show
Reviews
Releases
Buy$tuff
Forum
  Classifieds
  News
  Localband
  Shows
  Show Pics
  Polls
  
  OT Threads
  Other News
  Movies
  VideoGames
  Videos
  TV
  Sports
  Gear
  /r/
  Food
  
  New Thread
  New Poll
Miscellaneous
Links
E-mail
Search
End Ass Hat
login

New site? Maybe some day.
Username:
SPAM Filter: re-type this (values are 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E, or F)
Message:


UBB enabled. HTML disabled Spam Filtering enabledIcons: (click image to insert) Show All - pop

b i u  add: url  image  video(?)
: post by arktouros at 2010-09-30 10:04:45
civ games are all about presentation. i thought 4's interface was severely cluttered and the transfer to 3D felt uncomfortable. it was tough to tell exactly where your resources were going and combat was sort of a joke. 5's UI is totally redesigned, the transfer to a hex grid makes plotting land and moving easier to grasp, city-states are introduced which are different than empires and you have to deal with them seperately. the land looks a lot more believable, the special resources are more important, it just seems like you're able to control everything that goes on at once, finally. diplomacy actually works this time. it's not like they made the game easier or anything, civ 4 just felt too abstract.
[default homepage] [print][12:06:32pm May 16,2024
load time 0.00710 secs/10 queries]
[search][refresh page]